Friday, March 23, 2012

Comparing Action-Horror and Survival-Horror


Resident Evil 6 is on the way, but it is going to be more of an action game with less emphasis on horror. The reasoning behind this shift away from horror is that the market for the genre “is small, compared to the number of units Call of Duty and all those action games sell,” according to Resident Evil: Revelations producer Masachika Kawata (Graft, 2012). Many would point to this as further proof that the horror genre is dead. However, I see this as an evolutionary step towards action-horror becoming its own genre. Many horror games use fast-paced action to create terror and a sense of urgency much like a chase scene in a slasher film. A great example of this is Valve’s Left 4 Dead series, which is a multiplayer first-person shooter in which players work together to survive the zombie apocalypse.

What I am saying is that action is not the death of horror, but another aspect of it that does not take away from survival-horror games and it does not ruin horror as a genre. When gamers look at these two subgenres—action-horror and survival-horror—they view them as conflicting categories, fighting for the right to be called horror. In reality these are two parts of a whole that each have their own strengths and weaknesses which we will be going over.

After the jump, I will go over the differences of survival-horror and action-horror


Action-horror

Pace
Action games tend to be fast and frantic to maintain a certain level of excitement for the player. This is true for action-horror games; however, these games use pacing to create tense, panic-filled scenarios for the player (Graft, 2011).

Combat/Gameplay
Action-horror games usually have strong combat elements that represent the majority of gameplay, focusing less on puzzles and exploration (Perron, 2009).

Story
Action-horror games usually have simple, straightforward plots, save for a few examples(Chris, n.d.; Perron, 2009).

Scares
Players are placed in overwhelming circumstances to cause panic and instill terror (Perron, n.d.).

Characters
Protagonists in action-horror games are usually well-versed in combat with a strong appearance and persona (Chris, n.d.).

Enemies
Enemies, if encountered in greater numbers, are weaker than the player but can easily overwhelm them; whereas singular enemies or bosses are extremely powerful to compensate for the amount of power given to players.


Survival-horror

Pace
Survival-horror games on the other hand are slower games that rely on their pace to build atmosphere.

Combat/Gameplay
This type of game puts exploration and solving puzzles over combat, often making avoiding combat a better option than confronting enemies.

Story
One of the most important elements in survival-horror is the narrative, sometimes with gameplay coming second (Chris, n.d.; Perron, 2009).

Scares
Survival-horror games use their slow pace to build tension along with various literary techniques to instill fear in the player(Perron, n.d.).

Characters
Protagonists in survival-horror games tend to be sympathetic and weak and appears to have little-to-no control over the events in the story(Chris, n.d.).

Enemies
There are a lot less enemies in survival-horror game than in action-horror, but while fewer they are much more powerful than the player and can easily kill them


Keep in mind that these are very basic guidelines and not every game is going to follow these entirely. As a matter of fact, some games have attempted to blur the lines of these with strong action and deep narrative.



References

Chris. (n.d.). Designing Characters to be Scared For [Article]. Retrieved From: http://www.dreamdawn.com/sh/features/character_design.php

Graft, K. (2011, January 24). The New Theory Of Horror: Dead Space 2's Creative Director Speaks. Retrieved From: http://www.gamasutra.com/view/feature/134635/the_new_theory_of_horror_dead_.php

Graft, K. (2012, March 22). 'Survival horror' market too small for Resident Evil, says Capcom producer. Retrieved From: http://www.gamasutra.com/view/news/167135/Survival_horror_market_too_small_for_Resident_Evil_says_Capcom_producer.php

Barker, C., Perron, B., et al. (2009, October 15). Horror Video Games: Essays on the Fusion of Fear and Play. Available From: http://books.google.com/books?hl=en&lr=&id=pNaQLQC9XhEC&oi=fnd&pg=PA62&dq=action+horror%3B+survival+horror&ots=TQfcY8mDTC&sig=LUKhrtrRXsASPLAebu4Y6quxFTc#v=onepage&q&f=false

Perron, B. (n.d.). Coming to Play at Frightening Yourself :Welcome to the World of Horror Video Games Retrieved From: http://www.aestheticsofplay.org/perron.php


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